Project Introduction
Reverse Engineering is analyzing an object to figure out how it works and how functions. We came up with our enhancements by following one of the the rules of brainstorming which is quantity not quality and used a decision matrix to pick the best one.
Reverse Engineering
In Reverse engineering first you use visual analysis which is observing the features of the car. Then you use functional analysis to analyze the functions of the car and how it functions. Finally, you use structural analysis were you take apart the object completely to see how it works. After these steps you should be able to recreate the object with what you have analyzed.
Define The Problem
Group Norms:
Input from all team members
Team meeting schedule and project timeline
Communicate effectively
No criticism
Input from all team members
Team meeting schedule and project timeline
Communicate effectively
No criticism
Gnatt Chart
Generate concepts
Develop a Solution
Construct a Prototype
Evaluate the Solution
The two people I showed were my parents. They suggested that we should have made the light bars closer to the front of the car. They also said that we should have added more grips to the other sides of the car.
Present The Solution
Overall our project went well. Using the Gnatt chart helped a lot when trying to manage our time. Team work was also not a problem, our group norms worked out and we had a pretty good time. The final design of the car was cool and it added entertainment and safety to the car. I feel like it would have been better if we found a way to constrain the light bar to the front of the car and if we added more grips. I feel like my inventor skills has improved and it was easier to use this project. The different factors you have to consider when making the improvements are entertainment and safety because these toys are marketed towards kids. It is important to document the brainstorming process because you don't want forget your ideas as you are going along. It is also important to draw your sketches so you don't forget what your project looks like.